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Education

Regimes Museum is proud to offer a wide range of educational activities for both high school and college/university settings. These range from guest lectures to full-day gamification activities, and are designed to be interactive and accessible. Some of our most popular topics include:

  • East Germany

  • WWI and WWII

  • Comparative dictatorship studies

  • Classical music in totalitarian societies

  • Popular music in totalitarian societies

  • The "Rise and Fall" series (Italian Fascism, Nazi Germany, Soviet Union, German Democratic Republic, Baathist Iraq, Imperial Japan, Khmer Rouge, or Gaddafi's Libya)

  • The Holocaust

  • The cost of tyranny

  • "Totalitarian Personalities: What Dictators Were Like in Person"

  • Youth Under Dictators

  • North Korea

  • Spycraft and the Cold War

 

Educators can request a guest lecture, pop-up exhibition, and/or interactive learning experience for your class(es). These are available for middle, high, and upper education-level classes, and will be tailored to your specific needs. See below for more information!

High School Programming  |  College/University Programming

"Education is the key that unlocks the golden door to freedom."
 

- George Washington Carver

High School Programming

 

Package A: Step Into History

 

A one-hour (or one class period) customizable introductory lecture on a topic of your choosing. These lectures can be tailored to the topics covered in your classes, and may include museum objects, interviews, and interactive learning materials. Lectures may be given in-person (Southern California only) or online.

 

Package B: School Assembly Lecture

 

A customizable guest lecture designed for a larger student audience/multi-class assembly. Assembly presentations involve a comprehensive presentation on a historical topic of your choice, and can include detailed handouts/study packets, museum objects, and/or eyewitness guests.

Package C: Hands-On History

 

A longer (1-4 hours) experiential learning visit that uses gamification to engage students with the subject matter. Experiential and Socratic learning games are a great way to engage students with the subject matter. Through gamification, students learn key aspects about local and global power relationships, leadership skills, empathy, being a team player, and much more. Einstein has said that “all knowledge is experience; everything else is just information,” and we believe that experience is a great teacher as well. Each game is followed by a debrief session, where students get to reflect on what they have done and learned and how their engagement can impact the present and future.

 

Package D: Pop-Up Exhibition

 

A mini-exhibition that can be set up for a full school day and visited by multiple classes. Pop-ups are set up in the morning and manned by our staff and volunteers, who provide information and context about the items on display. These exhibitions provide a concise history of a selected topic surrounding the major themes and core study areas of the museum. A classroom is usually large enough to host one day mini exhibits and can be combined with any of the high school packages offered here.

 

Package E: Publication Workshop

 

A writing workshop and/or contest that results in the class co-authoring a historical book of their own. With the help of scholars from the RM team, students may either combine their efforts to publish a book about a topic related to our core study areas, or submit individual articles to be published in the RM Journal.

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College/University 
Programming

 

Package A: Guest Lecture

 

A one-hour (or one class session) customizable lecture on a topic of your choosing. These lectures can be tailored to the topics covered in your class, and may include museum objects, interviews, and interactive learning materials. Lectures may be given in-person (Southern California only) or online.

 

Package B: Student Speaker Series

 

An opportunity for students (and/or faculty!) to use our archives for research and contribute to a speaking event. Students will be invited to prepare a lecture and/or panel after completing a research project pertaining to our core areas of focus. Participants are encouraged to consult with our team and may use material from our archives to complete the project. Qualifying work will be published in a special edition of the RM Journal.

Package C: Hands-On History (College Edition)

 

A longer (1-4 hours) experiential learning visit that uses gamification to engage students with the subject matter. Experiential and Socratic learning games are a great way to engage students with the subject matter. Through gamification, students learn key aspects about local and global power relationships, leadership skills, empathy, being a team player, and much more. Einstein has said that “all knowledge is experience; everything else is just information,” and we believe that experience is a great teacher as well. Each game is followed by a debrief session, where students get to reflect on what they have done and learned and how their engagement can impact the present and future.

 

Package D: Pop-Up Exhibition

 

A mini-exhibition that can be set up for a full school day and visited by multiple classes. Pop-ups are set up in the morning and manned by our staff and volunteers, who provide information and context about the items on display. These exhibitions provide a concise history of a selected topic surrounding the major themes and core study areas of the museum. A classroom is usually large enough to host one day mini exhibits and can be combined with any of the high school packages offered here.

 

Package E: Publication Workshop

 

A publication and writing workshop that gives students the opportunity to publish an article or book. With the help of scholars from the RM team, students may either combine their efforts to publish a book about a topic related to our core study areas, or submit individual articles to be published in the RM Journal. Full manuscripts, such as Master’s theses and dissertations are also considered for the RM Press.

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